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  • Ivan's Avatar
    Today, 05:44
    This is a comparison of the appearance of the cockpit area before and after adding the armour plate behind the pilot. The modifications to the shape of the headrest to fit entirely behind the armour are not apparent in these screenshots. It may not be entirely obvious but the texturing (but not the strange mapping) of the headrest has been altered slightly. It no longer shows the light spots that were apparent in earlier screenshots. At some point, I may need to go into the AFA file and rename all the current texture files for more consistency. Spaces and variable length names are hard to work with and do not work with AF5Paint. I will also need to add one more texture file and this project already uses 13 in a rather inefficient manner: Certain details such as wheels and wheel...
    18 replies | 2356 view(s)
  • DC1973's Avatar
    Today, 05:37
    Easy there chaps, I liked the review and have taken away a couple of things from it for next week's update. Loved the fact that she can fly the aircraft properly and had obviously ( mostly ) read the manual. Most things fixable that are mentioned, although just like FSX and P3D versions you need the battery off to see the ladders / chocks / guard etc. Doing so also removes the pilot from the cockpit for that properly shut-down look. My DCS comment was based on experience I'm afraid - that's how many of them come across. If you're not building what they want, it's always somehow "wrong".
    41 replies | 994 view(s)
  • GO_Navy's Avatar
    Today, 05:24
    Tom, I do not even know where you got the "no one person is above anyone else here." Additionally, I did not see any personal insults. Not sure what you are talking about. I guess forums is not a place to a have disagreement is what I am taking from your comment.
    41 replies | 994 view(s)
  • Kekelekou's Avatar
    Today, 05:15
    You are much welcomed! Now go put out these wildfires! :smile-new:
    6 replies | 991 view(s)
  • Seahawk72s's Avatar
    Today, 05:14
    Hi, Good luck on your project. I was wondering if you had looked at the G550 panel by G. Munro...? "FSXA Gulfstream G550 2D Panel" Its 2D but I think it could be adapted for a VC. Its complex but certainly bumps the realism up. Available on Simviation.
    9 replies | 375 view(s)
  • K5083's Avatar
    Today, 04:44
    K5083 replied to a thread Legacy Aircraft in MSFS (FS2020)
    Which Stearman is that and what problem are you having with the sounds? August
    334 replies | 25238 view(s)
  • stansdds's Avatar
    Today, 04:41
    I saw it again yesterday morning.
    3 replies | 121 view(s)
  • Seahawk72s's Avatar
    Today, 04:09
    Sorry but what did I miss..? Personal insults on whose part..? Two members expressed their opinion...no big deal.
    41 replies | 994 view(s)
  • jankees's Avatar
    Today, 04:06
    jankees replied to a thread Waco YMF-5 in MSFS (FS2020)
    firer, you can wait until they are approved here in the library, or go to flightsim.to
    44 replies | 1522 view(s)
  • gaucho_59's Avatar
    Today, 04:04
    Available as usual. Comments welcome. G. https://www.flickr.com/photos/106421158@N06/50866303967/in/dateposted-public/
    1107 replies | 289761 view(s)
  • Mike71's Avatar
    Today, 03:50
    The simple answer - There are two gyro compass driven card instruments. The one on the right is an RMI with one needle for indicating bearing to an ADF station. The one on the left they call an HSI, but it is a bastardized gizmo to use with the autopilot hdg and nav modes. The HDG bug sets the desired AP heading. The needle will rotate through the autopilot course window selector to indicate that set course. Selecting NAV with the autopilot, it will track that course. I have never seen something like this, but who knows. Having flown some of these ancient indicators in my younger days (I turned 78 yesterday), I offered some thoughts on some of these types of indicators in my input below.
    4 replies | 1606 view(s)
  • JamieC's Avatar
    Today, 03:28
    How did you resolve the texture issues with the prop and vc glass?
    7 replies | 1102 view(s)
  • firerx's Avatar
    Today, 03:22
    firerx replied to a thread Waco YMF-5 in MSFS (FS2020)
    nice Jankee, I like the US Mail one:jump: Can't find you liveries, Jankee
    44 replies | 1522 view(s)
  • expat's Avatar
    Today, 02:28
    expat replied to a thread Captain Sim 707 in P3Dv4 in Prepar3D
    Looking great!
    10 replies | 294 view(s)
  • gaab's Avatar
    Today, 01:54
    Did you went to my download tab ? Here are the files. And you don't need a key. It will be assigned by the installer which will connect to your account at the startup... I am becoming familiar ... :) Gérard
    122 replies | 6505 view(s)
  • jankees's Avatar
    Today, 01:26
    jankees replied to a thread Screenshots in MSFS (FS2020)
    jk0759 jk0757 jk0753
    1211 replies | 67083 view(s)
  • jankees's Avatar
    Today, 01:23
    jankees replied to a thread Screenshots in MSFS (FS2020)
    jk0768 jk0775 jk0773 jk0776 jk0777
    1211 replies | 67083 view(s)
  • jankees's Avatar
    Today, 01:15
    jankees replied to a thread Waco YMF-5 in MSFS (FS2020)
    I just uploaded these four paints: jk0776 by JanKees Blom, on Flickr jk0753 by JanKees Blom, on Flickr jk0748 by JanKees Blom, on Flickr jk0707 by JanKees Blom, on Flickr
    44 replies | 1522 view(s)
  • DaveQ's Avatar
    Today, 00:44
    Yep! That's done it! Can now work on the Hustler without it corrupting. Thanks for the tip. DaveQ
    4 replies | 160 view(s)
  • SSW1's Avatar
    Yesterday, 23:35
    many claimed that was not possible load and drop weapon with the new sim MSFS 2020, instead "yes, we can". These pieces of footage show that it is possible to carry drop weapons as autonomous simulated objects that can be dropped, detach from the aircraft and continue their trajectory leaving a visible trace of their impact with the ground. Is still work in progress and needs more work and refinements however it shows that is doable. Due to new sim incompleteness some limitations must be accepted so far: - actually is not possible attach effects to static objects, so weapon ground impact is shown with a "crater" but no blast, fire or explosion is visible, hopefully will be possible on next sim version - gunsight cannot be collimated since POV data access, even if declared...
    11 replies | 874 view(s)
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