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  • zswobbie1's Avatar
    Today, 22:34
    Quite right.. A tip of the hat to Aces for giving us the basic sim engine onto which the developers has built on. Have a quick look at FlightGear... this has been totally developed by the community & is actually quite good. (& free)
    56 replies | 2427 view(s)
  • mav's Avatar
    Today, 22:29
    Thx Allen....that did the trick,there were numbers.... removed them no more spawning Thx Cheerz Mav
    3 replies | 46 view(s)
  • Mako8841's Avatar
    Today, 22:22
    A new entry has been added to Add-Ons Library, category FSX Civilian helicopter skins Description: This is my repaint of Miami-Dade County's Air Rescue 1. It's about 50% photo real. This helicopter has replaced the original N911AR with the new paint scheme. I had the chance to fly the first and original N911AR in 1983, that's when the county was named Metro Dade County. She has since been retired. My repaint comes as close to the real thing as possible. Some parts cannot be painted due to model restrictions... If you can figure it out, please drop me a line. And, if you change the realism stability to this, in the aircraft.cfg., you'll have one of the nicest, best flying, and best hovering aircraft in the game. low_realism_stability_scale=1.0, 1.0, 1.0 //Pitch , Bank, Yaw...
    0 replies | 3 view(s)
  • huub vink's Avatar
    Today, 22:12
    https://orbxsystems.com/forum/topic/151913-introducing-orbx-netherlands-trueearth-the-complete-package/ It sure looks stunning, but I'm afraid it will ave to wait till I have a new PC Cheers, Huub
    1 replies | 62 view(s)
  • PhantomTweak's Avatar
    Today, 21:11
    Normally, no, but my ex had a 80-something Nissan 4WD pickup that had a dual spark plug system. 4 cylinders, 8 plugs, a huge (for this size engine) distributer cap, 8 separate wires, the whole nine. It was a royal PITA to time, and ensuring the right wire went to the right plug, AND was routed correctly was a nightmare. The plugs fouled all the time, too, but that was the way she drove. Honestly, the 75 Impala with a nice V-8 I bought her (before we split up) was more fun to work on. I was SO glad she rolled it down the canal bank we lived on during a heavy rain one day. That colichi clay is slicker than greased ice, when it's good-n-wet. Totaled the truck, and she hadn't payed her insurance (hehehehe...). Have fun all Pat☺
    159 replies | 16451 view(s)
  • PhantomTweak's Avatar
    Today, 20:58
    Nah, that's just the newest RealLifeRecorder system in action. Make up to 5 plane formations! :biggrin-new: Pat☺
    36 replies | 1738 view(s)
  • Cees Donker's Avatar
    Today, 20:05
    Orbx has released Netherlands True Earth. :wavey: Cees
    1 replies | 62 view(s)
  • Daveroo's Avatar
    Today, 20:03
    i stick to the west coast of the USA,but this looks great to me and i will buy it when i can.i hope they can "update" the older products to this standard.
    1 replies | 40 view(s)
  • Daveroo's Avatar
    Today, 20:02
    Saw three of the C-130s over auburn today,pretty sure they werent the same plane because of the closeness of each of them.:very_drunk:
    36 replies | 1738 view(s)
  • heywooood's Avatar
    Today, 19:57
    this is the perfect summation - MSFSX/Aces actually got almost everything right...considering the age of the software and the scope of their project as they envisioned it. But the key to this genre more than any other is the open participation and contributions of the community. the community has enhanced everything in the sim from scenery, to weather, to aircraft..everything inside the box was taken from placeholder to first rate, indispensable component by the community of free and payware developers / fans of this simulator. In the case of FSX and now P3D it is the open ended community that have made FSX - P3D what they are today. There is NO OTHER WAY to do this folks. If anyone is thinking of developing a new flight simulator learn this lesson and be successful - or don't - and...
    56 replies | 2427 view(s)
  • 000rick000's Avatar
    Today, 19:34
    Where's the flippin "Like" button!!!????
    56 replies | 2427 view(s)
  • mongoose's Avatar
    Today, 19:18
    Not quite clear why you want 2 vanilla CFS3 3.1 copies. You only need to keep one and ETO will install separately as you know if you have all those other installs. We really need to see you batch (.bat) files for a start. Email them to me.
    6 replies | 85 view(s)
  • Moses03's Avatar
    Today, 19:00
    Massachusetts!
    42 replies | 1771 view(s)
  • WarHorse47's Avatar
    Today, 18:48
    Once again one or two weeks go by and you start to wonder just whatever happened to this project.. Sometimes its really hard to tell from all the side comments if a project is nearing completion or not. So, how about an update?? :very_drunk: :bump:
    159 replies | 16451 view(s)
  • mav's Avatar
    Today, 18:23
    Hi Allen Thx for reply.... i'll have to check when i'm home pc.... but fairly sure they're un numbered, but i'll check when home. cheerz mav
    3 replies | 46 view(s)
  • bub's Avatar
    Today, 18:06
    Happy birthday, Sir. Enjoy the day.
    8 replies | 148 view(s)
  • Allen's Avatar
    Today, 17:41
    Allen replied to a thread norcal burning up in Ickie's NewsHawks
    Mudslide season is over! Welcome to fire season!
    36 replies | 1738 view(s)
  • Allen's Avatar
    Today, 17:35
    With the effect.4=100,BREAK,, you should NOT be seeing a copy of the plane spawn and fall away. They only way to see a copy of the plane spawn and fall away like a broken part is by having a number after BREAK like seen in this effect.4=100,BREAK,6, So just make sure you have no number after BREAK in any of the and you should be just fine.
    3 replies | 46 view(s)
  • HyFlyer's Avatar
    1 replies | 40 view(s)
  • Navy Chief's Avatar
    Today, 17:14
    Anyone with inside knowledge about whether CS will ever make their Hercules V4 compatible? Loved it in FSX. Miss not having it in V4! NC
    0 replies | 23 view(s)
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