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Configuration

Go to the project menu and select options to configure EOD.

Paths

Input the paths where to save the EOD files and the location of the texture files. The texture path is important. This should be the folder where you've got your textures. Note that when creating an object in EOD, all the textures of the object should be in the same folder. EOD can only have one texture folder.

EOD source files path: Change this path if you don't want to save your EOD files in the EOD program directory. 
Compile file path: You need this only for the 'Preview FS2000' feature. Set the 'compile file path' to the FS2000 scenery directory.
API macro path: Location where EOD will save API files
ASD macro path: Location where EOD will save SCM files for ASD.
Texture folder: Mentioned above.
SCASM file path: Location of SCASM.exe. [EOD needs this for the 'Preview (FS2000)' function.]

Further topics:
- The first object, (Tree)
- The use of season and day/night textures. FS2000 only.
- What is SCASM?

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© Matthias Brückner 1999-2001