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Putting your object into Airport 2.6

  • First create your object using EOD (See: Your own object and The first object).
  • In your scenery, right click at the required position and from the floating menu select 'Create 3d Object'.
  • In the dialog box that appears, click on 'user api', and then 'select'.
  • Change into the right directory to find your API file. (e.g. C:\program files\eod\)
  • From the directory box, choose your api file and click ok
  • Your object has now been placed in your scenery in Airport 2.6.
  • In the top right corner of the dialog box previously mentioned is the 'Scale' function. This is normally satisfactory to leave at 1.00. With a scale of 1.00, one unit in EOD should be one meter in FS2000. With a scale of 0.10, ten units in EOD will be one meter in FS2000.
  • Airport doesn't show the correct position of the different objects of your API file. The only way to determine if your object is to your satisfaction is to run FS2000. 
  • In FS2000 go to the scenery library and click ok to reload your scenery
  • Airport 2.6 comes with a comprehensive help file for further information.

Further topics:
- What is Airport 2.6?

Translation: Nick Pike

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© Matthias Brückner 1999-2001