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Limitations and known errors with EOD

Please inform me if you find any further points that should be on this page.

Limitations:

  • Maximum of 80 sub-objects per individual object file.
  • The Maximum may be less than 80, depending on the complexity of the object. API files over 64KB might cause trouble.
  • The dimensional values (parameters) of an object are not limited. An odd value could cause a crash with EOD, SCASM or FlightSimulator.
  • Negative parameters can in rare circumstances produce some interesting results.
  • Airport 2.6 can accept file names of greater than 8 characters (Airport 2.1 was restricted to 8 characters) if the LoadBitmap option is activated. See -> Project settings
  • Eod accepts any texture size, but can't read all 16 bit or 32 bit texture formats.

Errors:

  • A problem can occur with wall, tree and triangle objects. The front and rear textures can appear on the same side if an angle of rotation is chosen that is too precise. Nominal angles like 30°, 45°, 60°, 90°, 180°........etc. are safer to use. Also, even numbers for object dimensions help solve this problem.
  • Please save you work before useing the '3d Preview' feature. It could have errors...
  • EOD has problems with the 'Custom object' and also the cylinder. This is because EOD uses an SCASM command which doesn't work with every construction. If EOD would be more intelligent, it could avoid using this command... sorry!!! See -> SCASM errors

The user should find the above limitations and errors to be minimal when using EOD, and normally, the problems mentioned are not encountered. The author of EOD has chosen to mention the above in the spirit of truth and honesty. You will often find with well known and commonly used software that bugs exist.

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© Matthias Brückner 1999-2001